Frost Fingers

1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous

Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a constitution saving throw. A creature takes 2d8 cold damage on a failed save, or half as much damage on a successful one.

The cold freezes nonliving liquids in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Lists. Wizard

Spells: Icewind Dale - Rime of the Frostmaiden

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