Bandit Cunning
Your time as a bandit has granted you a sense for danger, and made you skilled at sizing up opponents. You gain the following benefits:
- When you are asked to make a saving throw, you may spend your reaction to add your Intelligence modifier as an additional bonus to the saving throw. You cannot use this ability again until you have completed a long rest.
- During combat, you can use your action to make an Intelligence (Investigation) check against any creature you have seen fight. As long as you succeed against a DC of 10 + their challenge rating, you can learn one useful fact of your choice about the target’s combat abilities. Choose from:
- one damage resistance or immunity
- one condition immunity
- one special ability possessed by the creature that either does damage, or prevents damage
- one option under their attack, legendary, or reaction actions
- one special sense they possess
Source: Hit Point Press: Humblewood Campaign Setting
page revision: 1, last edited: 30 Jun 2024 15:56





