Huge giant, neutral good
Armor Class 14 (Natural Armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
| Ability | Score | Bonus | Saving Throws |
|---|---|---|---|
| Strength | 27 | +8 | +8 |
| Dexterity | 10 | +0 | +0 |
| Constitution | 22 | +6 | +10 |
| Intelligence | 18 | +4 | +4 |
| Wisdom | 16 | +3 | +7 |
| Charisma | 16 | +3 | +7 |
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Giant
Challenge 13 (10,000 XP)
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: Detect Magic, Fog Cloud, Light
3/day each: Feather Fall, Fly, Misty Step, Telekinesis
1/day each: Control Weather, Gaseous Form
Spellcasting. Zephyros is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +11 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): Mending, Message, Prestidigitation, Ray of Frost, Shocking Grasp
1st level (4 slots): Charm Person, Comprehend Languages, Magic Missile, Shield
2nd level (3 slots): Crown of Madness, Gust of Wind, Levitate
3rd level (3 slots): Nondetection, Protection From Energy, Tongues
4th level (3 slots): Conjure Minor Elementals, Greater Invisibility, Otiluke's Resilient Sphere
5th level (2 slots): Cone of Cold, Contact Other Plane
6th level (1 slot): Mass Suggestion
Actions
Multiattack. The giant makes two staff attacks.
Staff of the Magi. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, or 23 (3d8 + 10) bludgeoning damage if used with two hands. This damage is considered magical.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Source: Storm King's Thunder





