Huge giant, chaotic evil
Armor Class 13 (Natural Armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 21 | +5 |
| Dexterity | 8 | -1 |
| Constitution | 19 | +4 |
| Intelligence | 10 | +0 |
| Wisdom | 12 | +1 |
| Charisma | 12 | +1 |
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Challenge 5 (1,800 XP)
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: Detect Magic, Fog Cloud, Light
3/day each: Feather Fall, Fly, Misty Step, Telekinesis
1/day each: Control Weather, Gaseous Form
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Source: Storm King's Thunder





