Werewolf Krallenhorde

Medium humanoid (human, shapechanger), chaotic evil
Armor Class 11 in human form, 12 (natural armor) in canid form
Hit Points 58 (9d8 + 18)
Speed 30 ft. (40 ft. in canid form)

Ability Score Bonus
Strength 15 +2
Dexterity 13 +1
Constitution 14 +2
Intelligence 10 +0
Wisdom 11 +0
Charisma 10 +0

Skills Perception +4, Stealth +3
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses passive Perception 14
Languages Common (can’t speak in canid form)
Challenge 3 (700 XP)

Shapechanger. The werewolf polymorphs into a wolf-humanoid canid form, or back into its true human form. This change is dictated by the moon, but can also be induced by trauma or strong emotion. Its statistics, other than its AC, are the same in each form. Any
equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Canid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Canid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws (Canid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Spear (Human Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Source: Plane Shift Innistrad

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License