Medium monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 20 ft., swim 30 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 13 | +1 |
| Dexterity | 8 | -1 |
| Constitution | 13 | +1 |
| Intelligence | 9 | -1 |
| Wisdom | 14 | +2 |
| Charisma | 10 | +0 |
Skills Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Homarid
Challenge 1 (200 XP)
Amphibious. The homarid can breathe air and water.
Actions
Multiattack. The homarid makes two claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target.
Source: Plane Shift Dominaria





