Hippopotamus

Huge beast, unaligned
Armor Class 12 (Natural Armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft., swim 30 ft.

Ability Score Bonus
Strength 22 +6
Dexterity 9 -1
Constitution 17 +3
Intelligence 3 -4
Wisdom 11 +0
Charisma 6 -2

Senses Passive Perception 10
Languages
Challenge 4 (1,100 XP)

Hold Breath. The hippopotamus can hold its breath for 30 minutes.

Trampling Charge. If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Source: Plane Shift Amonkhet

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