Huge beast, unaligned
Armor Class 12 (Natural Armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft., swim 30 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 22 | +6 |
| Dexterity | 9 | -1 |
| Constitution | 17 | +3 |
| Intelligence | 3 | -4 |
| Wisdom | 11 | +0 |
| Charisma | 6 | -2 |
Senses Passive Perception 10
Languages —
Challenge 4 (1,100 XP)
Hold Breath. The hippopotamus can hold its breath for 30 minutes.
Trampling Charge. If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Source: Plane Shift Amonkhet





