Huge giant, lawful evil
Armor Class 18 (Plate)
Hit Points 162 (13d12 + 78)
Speed 30 ft.
| Ability | Score | Bonus | Saving Throws |
|---|---|---|---|
| Strength | 25 | +7 | +7 |
| Dexterity | 9 | -1 | +3 |
| Constitution | 23 | +6 | +10 |
| Intelligence | 10 | +0 | +0 |
| Wisdom | 14 | +2 | +2 |
| Charisma | 13 | +1 | +5 |
Skills Athletics +11, Perception +6
Damage Immunities Fire
Senses Passive Perception 16
Languages Giant
Challenge 9 (5,000 XP)
Siege Monster. The giant deals double damage to objects and structures.
Tackle. When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Source: Storm King's Thunder





