Fire Giant Variant
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Huge giant, lawful evil
Armor Class 18 (Plate)
Hit Points 162 (13d12 + 78)
Speed 30 ft.

Ability Score Bonus Saving Throws
Strength 25 +7 +7
Dexterity 9 -1 +3
Constitution 23 +6 +10
Intelligence 10 +0 +0
Wisdom 14 +2 +2
Charisma 13 +1 +5

Skills Athletics +11, Perception +6
Damage Immunities Fire
Senses Passive Perception 16
Languages Giant
Challenge 9 (5,000 XP)

Siege Monster. The giant deals double damage to objects and structures.

Tackle. When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Source: Storm King's Thunder

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