Huge giant, neutral evil
Armor Class 16 (Bracers of Defense)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
| Ability | Score | Bonus | Saving Throws |
|---|---|---|---|
| Strength | 27 | +8 | +8 |
| Dexterity | 10 | +0 | +0 |
| Constitution | 22 | +6 | +10 |
| Intelligence | 12 | +1 | +1 |
| Wisdom | 16 | +3 | +7 |
| Charisma | 16 | +3 | +7 |
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Giant
Challenge 9 (5,000 XP)
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: Detect Magic, Fog Cloud, Light
3/day each: Feather Fall, Fly, Misty Step, Telekinesis
1/day each: Control Weather, Gaseous Form
Equipment. Cressaro wears Bracers of Defense, giving him AC 16.
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Source: Storm King's Thunder





