Chupacabra
993742ee36e6660825e7937ed65521e7.jpg

Medium monstrosity, neutral evil
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

Ability Score Bonus
Strength 15 +2
Dexterity 14 +2
Constitution 16 +3
Intelligence 6 -2
Wisdom 13 +1
Charisma 9 -1

Skills Perception +3, Stealth +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 13
Languages
Challenge 3 (700 XP)

Sunlight Sensitivity. While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. Additionally, the target’s hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Pin. If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.

Source: Plane Shift Ixalan

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License